Originally posted by DerEggen:If you want to play MP you just need to change the line to ->. This can be used to modify the game- but this can result in an asynchronous MP. If you place before, your custom folder will override media.zip. What you did by adding to the config.xml was, to tell the game to load your custom folder Test as a "twin" of the original media.zip folder where many importand game files are located (trucks, maps, objects. You can ignore this message, the game will work just fine- only your map wont be loaded. if you rename your folder Test to Test2 you would get an error because the game wants to load Test and does not find it. The error "incorrect media path" does happen when the game does not find the folder you have added, e.g. Mudrunner checks the game files and since you have added a new path to the config, MP gets disabled. This makes the line a comment and the game does not load this path. If you want to play MP you just need to change the line to ->. Sorry for the hassel, im just new at this modding thing.ĮDIT: I got it working. Also it said MP was offline because my game files didnt match the original. I didnt get any error messages this time just no map. Hey man just got home and tried but i still dont see my map in game. I'm at work but will give this a go when I get home. Thanks for taking the time to write all that. Tip: add locators to your map and use Mudrunner Mod so you can jump to those locators instaed of driving around all the time- saves time on big maps. copy the folders "classes", "textures", "meshes" and "levels" from the editor to this new folder named "Test"Īfter that you just have to copy the "levels" folder to update your map- don't forget to restart the map, if you just continue the map, some changes will not be loaded. open config.xml located in the main directory of Mudrunnerĥ. create a new folder in the main directory of Mudrunnerģ. Originally posted by DerEggen:You need to create a folder in the main directory of Mudrunner, not on your desktop! If you use custom objects, you need to copy those objects too.ġ. The error im getting is incorrect media path? Do you mean the title of the desktop folder i created for my map?Īlso i must have overlooked your first sentence, because i do have cutom user made rocks, by nix. Originally posted by Hydrazombie:the easy way to test your map if you don't have custom user made objects is to open C:\Program Files\Steam\steamapps\common\Spintires Mudrunner - Editor\Media\_modsĪnd to clarify for the last step. Then open the Config.xml with notepad and add the title of your folder that has your map in it belowĪnd save it you should see your map at the top of maps to pick from. place the folder titled the name of your map in the directory of the gameĬ:\Program Files\Steam\steamapps\common\Spintires MudRunner stg files and create a folder with the name of your map and then create a levels folder in that folder and place your 2 files inside the levels folder. If you made your map in the prebuilds look inĬ:\Program Files\Steam\steamapps\common\Spintires Mudrunner - Editor\Media\levels ( if that is where you made your map ) and look for levels folder, your map should be there The easy way to test your map if you don't have custom user made objects is to open C:\Program Files\Steam\steamapps\common\Spintires Mudrunner - Editor\Media\_mods
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